People tend to hide things and trust is a very hard thing to reach between to people. But all things considered, Firewatch ending just shows a glimpse at the reality of the human nature. You can wait in the tower for a long period of time for the helicopter to appear. Delilah seems to know about this, yet hide it from Henry, seemingly knowing about Ned’s whereabouts (he’s encountered during the game) and hiding them from Henry, feeling like she’s protecting herself, Ned and most importantly - Henry. You find out that the kid was a son of an another Firewatch character Ned Goodwin, a lookout man also. He begins to become sort of paranoid, but it’s all for a reason as he finds Brian Goodwin’s body in a cave. Its an extremely linear game with one ending, and while it allows you to pick different dialogue options, in they end they all lead to the exact same next step. Then you uncover a secret that someone in the park seems to be hiding and preventing Henry from finding out. You’re led to believe that a group of mischievous teens cause these problems, but that’s far from reality. Towards the end of the game, Henry finds out he’s being followed and his equipment and workplace are being tampered with. To begin with, Firewatch has multiple endings. It’s sort of like hyping up a friend or your kid with a great present, telling how it will make their holidays and else and in the end give them a pair of socks… It doesn’t work like this. For a game which is story-heavy, well there is only the story, nothing else, the details and script should be impeccable, but the ending seems just plopped right on top of the written script. The main concerns that every player and critic has, is that Firewatch has the ending it wasn’t building up to. It would be wrong to consider Firewatch a member of this category, because while the ending isn’t very great, it is not one that ruins the world or creates global starvation… One choice is being paranoic and whine a little, which will result in her. For example: After you hear Neds tape and explore his hideout, youll hike north and theres a dialogue where helicopters arrive and you and Delilah have to make a decision (Lets put it in that way). The entire final act of the game felt pretty rushed, to be honest. There have been some games that seem to do everything right story-wise, but fail at the end miserably. The story is predefined to end only in one way (or two if you want). But when the 'twist' turned out to be that Ned caused his sons death, it just felt like a cheap cop-out. SPOILER ALERT! If you’re looking a short overview on the story, check out our Firewatch review. Yes, there are more than one ending in Firewatch. It’s Firewatch and if you have read anything about the game, you know that it has a weird ending… Multiple endings actually.
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